I like BD.
Looking at what's been done with mods recently, and apparently 'source code' of some kind, I'm guessing this is as easy said as done. The only question is who will make the levels for it. Levels suck.
Search found 1349 matches
- Thu Sep 03, 2015 7:00 am
- Forum: Vorticons Requests and Discussion
- Topic: The BPSA: Please indulge me whilst I ramble
- Replies: 5
- Views: 9926
- Thu Jul 16, 2015 5:45 am
- Forum: The Mods
- Topic: ROM (Revenge of Mortimer) Trilogy
- Replies: 2
- Views: 15276
- Sat Jan 21, 2012 10:21 am
- Forum: Galaxy Requests and Discussion
- Topic: Key gem holder patch
- Replies: 10
- Views: 12947
- Thu Jan 19, 2012 1:47 pm
- Forum: Galaxy Requests and Discussion
- Topic: Key gem holder patch
- Replies: 10
- Views: 12947
This is the patch, dug out of my old files for the animation Keen uses when placing a door gem: #Keen places door gem %patch $2FC8E $00C4W $00C4W %patch $2FC98 $0006W The second line is how long it takes him to place the gem. To make this use the first of Keen's walking frames we change it to: #Keen...
- Thu Jan 19, 2012 1:39 pm
- Forum: KeenGraph
- Topic: KeenGraph galaxy
- Replies: 9
- Views: 21822
- Wed May 21, 2008 4:39 am
- Forum: General
- Topic: KeenGrout - A Keen Day Release
- Replies: 10
- Views: 20072
- Wed May 21, 2008 4:08 am
- Forum: General
- Topic: The Ian Burton Adventure
- Replies: 4
- Views: 10198
- Fri Feb 29, 2008 5:49 am
- Forum: Theory
- Topic: Ground Tiles
- Replies: 12
- Views: 25302
When making a tileset, the first thing *I* do is make a 16x16 pattern, the 'tile fill' if you will. I experiment with different patterns, lines, spheres, blocks, then when I find one I like, I color and shade it the way I want, and use it as a template. The next thing I do is arrange it into a block...
- Tue Feb 26, 2008 5:22 pm
- Forum: Theory
- Topic: Norp the Yorp I level design
- Replies: 73
- Views: 109605
- Sat Feb 23, 2008 4:26 pm
- Forum: Coding
- Topic: Commander Keen Rebuilt.
- Replies: 11
- Views: 18966
This looks to be promising; Keen needs a rebuild. Asking for new graphics and/or level ideas is complicated by the fact that at present anyone who wants these can do so for the original Keen games by using modkeen and Ted5, so that unless gameplay itself is altered, all you will be doing is a 'simpl...
- Fri Feb 22, 2008 4:53 pm
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 210266
- Wed Feb 20, 2008 10:39 am
- Forum: Vorticons Level Editors
- Topic: Mindbelt | The Keener's Editor (version 1.3)
- Replies: 131
- Views: 210266
When making a world map, it must be of a minimum size and contain only one Keen (value 256) sprite to avoid problems. Teleporters can be a real terror to do (Though In find them easy enough and can link yours up if you want.) You have some odd errors though; it'd be interesting to see those files. Y...
- Sun Feb 17, 2008 4:24 pm
- Forum: The Mods
- Topic: Keen 1 level pack
- Replies: 5
- Views: 12347
I've given this levelpack a good look through. (And thank Xky for pointing out those tile bugs.) The levels have a slightly rushed feel, as if they were completed in a flurry of editing. Many of the levels also have a distinct reminder of the original levels in them, did you take existing levels and...
- Sun Feb 17, 2008 3:25 pm
- Forum: Theory
- Topic: Norp the Yorp I level design
- Replies: 73
- Views: 109605