Search found 159 matches
#When chain shot, no block falls %patch $2389 $01 doesn't seem to be working properly- when I shot the chain in testing, the game either does make a block, but in a seemingly random place, or doesn't make a block and the game freezes (both scenarios have happened with the same chain in the same lev...
- Fri Nov 17, 2006 3:48 am
- Forum: General
- Topic: Taming Vortlev
- Replies: 20
- Views: 23158
- Thu Nov 09, 2006 3:33 am
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 169891
I think that this level is more of a reward- you can have as many lives as you want from this level easily, and the second secret is difficult to get to and rewarding. I think that this level should be left pretty much as is, but with a corridor or something to explaiin how keen actually got there (...
- Mon Nov 06, 2006 2:32 am
- Forum: Vorticons Requests and Discussion
- Topic: Light Switch Problem (note new request in post below)
- Replies: 3
- Views: 5968
It appears that the keen exe is reading your light switch tile as a bridge switch tile. without a sprite number, the switch just changes itself to the bridge tile. I think that the light switch needs to be a particular tile # to operate as a light switch- this is 271 in keen1, keen2 and keen3. So yo...
Gah!
I'm hoping to finish before the end of the year, but a lot more needs to be done than I first realised. I'm working on the exit door at the moment, and soon after that any future work will just be finishing touches.
- Tue Oct 24, 2006 3:10 am
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 169891
level 9 thoughts
indeed, this is a very difficult level. The keen1 secret eleporter equivelent was also very difficult to get through- but the rewards in both are good. the triple jump at the start would be easier if the second torch was one tile higher, but considering there is half a life availible, perhaps it sho...
- Wed Oct 18, 2006 5:22 am
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 169891
Is it just me, or are the gargs not much of a threat in this level? They all end up falling into places where keen can shoot them from one block up. I think it isn't so much the creature threat that makes this level interesting, but the puzzle element. I'd add a raygun at the start and make the fir...
- Mon Sep 18, 2006 8:14 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: A modification to the Xkykeen3 ankh patch
- Replies: 6
- Views: 7838
- Sat Sep 02, 2006 1:52 am
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 169891
How could you tell that the water wasn't fall throughable? Did you check the border in keenedit? I checked it in Ikeen actually. Also, did you rework the other levels? I wasn't sure if you were still doing that or not. I'm trying, but like I said, I don't really have much time, and some aren't fini...
- Fri Sep 01, 2006 9:42 pm
- Forum: General
- Topic: Need Keen 3 levels!
- Replies: 43
- Views: 39363
- Fri Sep 01, 2006 9:41 pm
- Forum: Theory
- Topic: Yorpius II level design
- Replies: 140
- Views: 169891
hmm
well, I'd say placing the donuts into arcss for starters, and have more than one raygun in this level, since by now the ammo would be running low, and the level is NOT fall throughable. the level should be readjusted to allow the final yorp more room - at the moment it is pretty useless. More points...
- Sun Aug 06, 2006 3:37 am
- Forum: General
- Topic: Need Keen 3 levels!
- Replies: 43
- Views: 39363
- Sat Aug 05, 2006 12:44 am
- Forum: Vorticons Requests and Discussion
- Topic: Vorticons TileInfo Format
- Replies: 12
- Views: 11788
- Fri Aug 04, 2006 4:09 am
- Forum: Theory
- Topic: Counter-post to the thread on the PCKF
- Replies: 10
- Views: 21808
Level design and graphics pose the greatest interest for me. Huge, difficult levels that I need to repeat a hundred times before I get it all right in one go just don't appeal to me. They shouldn't be a walk in the park (though I'm sure there's room for one or two levels of that nature) and don't ne...
- Tue Jul 25, 2006 4:30 am
- Forum: Patches: Keen Must Die!
- Topic: Sprite patches
- Replies: 5
- Views: 15276