Search found 159 matches

by Freeyorp101
Sun Nov 19, 2006 4:13 am
Forum: General
Topic: Keenwarp1
Replies: 52
Views: 55441

#When chain shot, no block falls %patch $2389 $01 doesn't seem to be working properly- when I shot the chain in testing, the game either does make a block, but in a seemingly random place, or doesn't make a block and the game freezes (both scenarios have happened with the same chain in the same lev...
by Freeyorp101
Fri Nov 17, 2006 3:48 am
Forum: General
Topic: Taming Vortlev
Replies: 20
Views: 23158

I think the jump and pogo goes 3 and a half and 6 and a half.
by Freeyorp101
Thu Nov 09, 2006 3:33 am
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 169891

I think that this level is more of a reward- you can have as many lives as you want from this level easily, and the second secret is difficult to get to and rewarding. I think that this level should be left pretty much as is, but with a corridor or something to explaiin how keen actually got there (...
by Freeyorp101
Mon Nov 06, 2006 2:32 am
Forum: Vorticons Requests and Discussion
Topic: Light Switch Problem (note new request in post below)
Replies: 3
Views: 5968

It appears that the keen exe is reading your light switch tile as a bridge switch tile. without a sprite number, the switch just changes itself to the bridge tile. I think that the light switch needs to be a particular tile # to operate as a light switch- this is 271 in keen1, keen2 and keen3. So yo...
by Freeyorp101
Wed Nov 01, 2006 3:52 am
Forum: General
Topic: Keenwarp1
Replies: 52
Views: 55441

Gah!

I'm hoping to finish before the end of the year, but a lot more needs to be done than I first realised. I'm working on the exit door at the moment, and soon after that any future work will just be finishing touches.
by Freeyorp101
Tue Oct 24, 2006 3:10 am
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 169891

level 9 thoughts

indeed, this is a very difficult level. The keen1 secret eleporter equivelent was also very difficult to get through- but the rewards in both are good. the triple jump at the start would be easier if the second torch was one tile higher, but considering there is half a life availible, perhaps it sho...
by Freeyorp101
Wed Oct 18, 2006 5:22 am
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 169891

Is it just me, or are the gargs not much of a threat in this level? They all end up falling into places where keen can shoot them from one block up. I think it isn't so much the creature threat that makes this level interesting, but the puzzle element. I'd add a raygun at the start and make the fir...
by Freeyorp101
Mon Sep 18, 2006 8:14 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: A modification to the Xkykeen3 ankh patch
Replies: 6
Views: 7838

I would also like a patch that makes it so that once keen starts walking in a level, he can't stop.
I would assume that this would be similar to having the blocking tile value like the ice value on the tile, except the walking frames continue to be used. Is this right?
by Freeyorp101
Sat Sep 02, 2006 1:52 am
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 169891

How could you tell that the water wasn't fall throughable? Did you check the border in keenedit? I checked it in Ikeen actually. Also, did you rework the other levels? I wasn't sure if you were still doing that or not. I'm trying, but like I said, I don't really have much time, and some aren't fini...
by Freeyorp101
Fri Sep 01, 2006 9:42 pm
Forum: General
Topic: Need Keen 3 levels!
Replies: 43
Views: 39363

How many more levels do you need now?
by Freeyorp101
Fri Sep 01, 2006 9:41 pm
Forum: Theory
Topic: Yorpius II level design
Replies: 140
Views: 169891

hmm

well, I'd say placing the donuts into arcss for starters, and have more than one raygun in this level, since by now the ammo would be running low, and the level is NOT fall throughable. the level should be readjusted to allow the final yorp more room - at the moment it is pretty useless. More points...
by Freeyorp101
Sun Aug 06, 2006 3:37 am
Forum: General
Topic: Need Keen 3 levels!
Replies: 43
Views: 39363

(this) post was labelled as a new post. How can my own post appear to me as a new post?
easy, if you return to the forum without veiwing your message it's a new post.
by Freeyorp101
Sat Aug 05, 2006 12:44 am
Forum: Vorticons Requests and Discussion
Topic: Vorticons TileInfo Format
Replies: 12
Views: 11788

I believe LL is experimenting with the possibility of increasing the amount of tiles, but there's the matter of finding space for the extra tileinfo data. wasn't that a april fools on the pckf? http://p072.ezboard.com/fpubliccommanderkeenforumothercommanderkeenstuff.showMessage?topicID=1217.topic
by Freeyorp101
Fri Aug 04, 2006 4:09 am
Forum: Theory
Topic: Counter-post to the thread on the PCKF
Replies: 10
Views: 21808

Level design and graphics pose the greatest interest for me. Huge, difficult levels that I need to repeat a hundred times before I get it all right in one go just don't appeal to me. They shouldn't be a walk in the park (though I'm sure there's room for one or two levels of that nature) and don't ne...
by Freeyorp101
Tue Jul 25, 2006 4:30 am
Forum: Patches: Keen Must Die!
Topic: Sprite patches
Replies: 5
Views: 15276

Excellent, the vortininja patch will help immensely. thanks! :)