Search found 1080 matches
- Mon Nov 03, 2003 5:17 am
- Forum: Theory
- Topic: ADVICE REQUEST: Title Screen
- Replies: 43
- Views: 61118
re: Topic
thanks for the advice, guys :-) next time i've got some free time, i'll see what i can do about enemies + points. the "orb" isn't really an orb, it's a Target--the objective that Keen is striving for. i'm probably going to ditch the red block drifting left and put the green block with Keen...
- Sun Nov 02, 2003 11:07 am
- Forum: Theory
- Topic: ADVICE REQUEST: Title Screen
- Replies: 43
- Views: 61118
ADVICE REQUEST: Title Screen
hey guys, i spent a couple hours whittling away at my title screen concept (it was originally a solid white bitmap with a black "sketch" pencilled in) and i came up with this: http://www.angelfire.com/ct/XkyGuide/keen/xkykeen2preview.txt now, it looks okay, i'm satisfied with Keen's pose, ...
- Sat Nov 01, 2003 12:34 am
- Forum: Vorticons Requests and Discussion
- Topic: black tiles
- Replies: 12
- Views: 11244
re: order
Joe, you and I think a lot alike :-)
--Xky
--Xky
- Fri Oct 31, 2003 5:50 am
- Forum: Vorticons Requests and Discussion
- Topic: black tiles
- Replies: 12
- Views: 11244
re: black tiles
man... i remember when i was working on my Keen1 mod, i actually went through and wiped EVERYTHING out and numbered all the blocks A1, A2, A3, A4, etc... so i could go into the game and see which blocks were used, and which were ignored. in fact, if you ModKeen my Keen1 mod and open my 1TIL0001.bmp ...
- Fri Oct 24, 2003 6:17 am
- Forum: Vorticons Requests and Discussion
- Topic: QUESTION: Level Completion Effects
- Replies: 11
- Views: 11179
re: maps
Ilsoap, i think you're missing what Spleen has in mind... check this out: http://www.angelfire.com/ct/XkyGuide/xkymapexp.txt alright, from what i gathered, Spleen wants the path to C to be inaccessible until levels A and B are cleared. clearing level A opens the red door, level B opens the blue door...
- Tue Oct 21, 2003 7:33 pm
- Forum: Vorticons Requests and Discussion
- Topic: QUESTION: Level Completion Effects
- Replies: 11
- Views: 11179
re: mapping
or, at the very least, you can include a manner of "trust" in your ReadMe.txt... just design the map with the traditional passable levels, but include in your ReadMe.txt that the game is "intended to be played sequentially" or "take the red path first for best results--other...
- Tue Oct 21, 2003 7:29 pm
- Forum: Theory
- Topic: Level Design Technique
- Replies: 17
- Views: 33693
re: trapped
Snaily, what you say has a lot more relevance in light of the newer 3d games with auto-saves... i HATE auto-saves.
--Xky
--Xky
- Fri Oct 10, 2003 4:46 pm
- Forum: Theory
- Topic: Atmosphere
- Replies: 22
- Views: 38569
re: Ilsoap
man... you're so eloquent at stating things :-) you said exactly what i couldn't in less than 1/5th the words. thanks!
--Xky
--Xky
- Thu Oct 09, 2003 8:21 pm
- Forum: Theory
- Topic: Atmosphere
- Replies: 22
- Views: 38569
re: Atmosphere
perhaps it's more a question of expectation? Super Mario Bros. was a widespread success because it was something completely new... it surpassed expectation. Super Mario Sunshine, on the other hand, while still a good game, did not surpass many expectations. SMB used a very sparse number of tiles (th...
- Mon Oct 06, 2003 6:37 am
- Forum: Theory
- Topic: Level Design Technique
- Replies: 17
- Views: 33693
re: level design
holy cow, Spleen, that was an epic article... but from the sounds of it, you're really cramping yourself by working with Keen:Vorticons. after working with trigger-happy systems in Starcraft and custom Dukematch stuff, i can't imagine coming back to a block-based editor and having hopes the way you ...
- Mon Sep 29, 2003 2:14 am
- Forum: General
- Topic: Who's making mod?
- Replies: 23
- Views: 27362
re: making a Mod
my Keen2 mod is limping along still... should be out sometime next year :-\ i'm getting stuck for ideas.
--Xky
--Xky
- Wed Sep 24, 2003 10:23 pm
- Forum: Vorticons Requests and Discussion
- Topic: PATCH REQUEST: Control Change
- Replies: 1
- Views: 6026
PATCH REQUEST: Control Change
Alright, here's an idea from Xkylyr: let's make the Keen:Vorticons controls more like the Keen:Galaxy controls. any chance we could move "Shoot" to the Space Bar, and the "Status" screen to Enter? please keep in mind that the only other patch i'm using in my Keen2 mod at this poi...
- Tue Sep 09, 2003 6:13 am
- Forum: Vorticons Requests and Discussion
- Topic: PATCH QUESTION: Using the teleporter
- Replies: 9
- Views: 12904
re: doors
doorways are used reasonably well in the early levels of Keen4, because of the houses in the background. going into and out of dead-end houses is a neat way to add depth to the pseudo-3d game. but compare that to Keen6's Bloog Control Center... i can't say that's one of the most creative levels i've...
- Thu Sep 04, 2003 6:34 am
- Forum: Theory
- Topic: A twist for collection
- Replies: 27
- Views: 45051
re: tiles
i think an animating tile would be more noticable than non-animated (at least with the Keen:Vorticons engine) in Keen4 the hidden tiles in Hillville and such were nice because they had long pauses of invisibility, and the flashes were very brief. with the Vorticons 4-tile system, there's considerabl...
- Sun Aug 31, 2003 9:32 pm
- Forum: The Mods
- Topic: Keen 1 Mod: Episode X
- Replies: 7
- Views: 13000
Keen 1 Mod: Episode X
http://www.angelfire.com/ct/XkyGuide/keen/XkyKeen1.zip
Here's a link to Xky's Keen1 mod, for the new board. :-)
--Xky
Here's a link to Xky's Keen1 mod, for the new board. :-)
--Xky