Search found 120 matches

by Dr. Kylstein
Mon Mar 19, 2012 6:57 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Here's the new patch: %ext ck1 %version 1.31 # #--brightness palette-- #default colors # %patch $21B50 $0 $1 $2 $2 $4 $5 $6 $7 $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades bright %patch $21B50 $18 $19 $1A $1B $1C $1D $1E $1F $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades ...
by Dr. Kylstein
Thu Mar 08, 2012 4:19 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Don't overwork yourself. If need be, I can take care of it on my own.
by Dr. Kylstein
Sun Mar 04, 2012 10:26 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Fleexy wrote:Well, it'd be better in binary form, because you need 3-5 bytes of text for every 1 byte of binaryness, not counting the %patch directives. Binary is certainly the way to go.
Most of the file is garbage. The actual patch is only a few hundred bytes at most.
by Dr. Kylstein
Sun Mar 04, 2012 9:45 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

The thing is, I'm currently planning on using a level replayability patch and have Keen carry keys between levels. I'd strongly prefer to keep my options here as broad as possible; four keys/doors for broader inter-level puzzles, and this fifth door utilized solely as an objective in the context of...
by Dr. Kylstein
Sat Mar 03, 2012 6:51 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Wow this is excellent! Really appreciate your work. Couple of tweaks that are hopefully doable: 1. Grabbing the joystick should additionally remove the vacuum from the inventory. Similarly, grabbing the vacuum should remove the joystick. 2. Is it possible for the lighting to not affect the status m...
by Dr. Kylstein
Fri Mar 02, 2012 6:55 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Here's your patch: %ext ck1 %version 1.31 #brightness palette: #default colors # %patch $21B50 $0 $1 $2 $2 $4 $5 $6 $7 $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades bright %patch $21B50 $18 $19 $1A $1B $1C $1D $1E $1F $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades bright, ...
by Dr. Kylstein
Mon Feb 27, 2012 5:54 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Though it is possible to make Keen ignore gravity; it may be possible to code him to do so if he has\hasn't got something, but it'd be quite complex. Not much worse than what has already been done. I could just patch the calls to the gravity routine rather than the routine itself. It may no longer ...
by Dr. Kylstein
Mon Feb 27, 2012 5:51 pm
Forum: Coding
Topic: Binary->patch converter
Replies: 12
Views: 20819

[3.3.1.3] %patchfile (Load patch data from file) %patchfile <offset> <file> [seek [length]] Loads the file specified by <file> into the executable image in memory at the offset given by <offset>. [seek] and [length] are both optional integer arguments that specify the starting file offset (0 is the...
by Dr. Kylstein
Sun Feb 26, 2012 9:40 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

A patch for the joystick, vacuum, and battery is forthcoming. Meanwhile here are your options for brightness in EGA: http://img441.imageshack.us/img441/5423/ck1patch004.png http://img827.imageshack.us/img827/8789/ck1patch003.png If you'd like more subtlety than this, we move to VGA. Also note that F...
by Dr. Kylstein
Sun Feb 26, 2012 9:33 pm
Forum: Coding
Topic: Binary->patch converter
Replies: 12
Views: 20819

This doesn't handle the seek and length parameters of %patchfile. Is there chance of those being added?
by Dr. Kylstein
Sun Feb 19, 2012 12:42 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Pogo Fuel?
Replies: 31
Views: 31498

Do you want classic style lighting effects or VGA ones? The brightness effect will likely look "overexposed" with the classic method. Is this what you want?
by Dr. Kylstein
Mon Oct 24, 2011 9:33 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 157918

Bump! I haven't left for good, I just ran out of steam for a while. I've just uploaded the latest experimental version to github . It has major changes from the last release, but it may be quite buggy. I would appreciate it if somebody would build it and let me know if it's not hopelessly broken! It...
by Dr. Kylstein
Tue Jul 19, 2011 3:49 am
Forum: Coding
Topic: HT Editor, a hex editor that understands EXEs and assembly
Replies: 6
Views: 15529

Hit F6 and choose mz/image from the list.
by Dr. Kylstein
Sun Feb 27, 2011 7:20 pm
Forum: Theory
Topic: Bananasauros v1.2 and DX level critique
Replies: 38
Views: 70636

I can't say much about the level design, but I would like to say that the tiles used in the right side of level 2 are very confusing. It's difficult to tell what is solid and what isn't. The sloped version is slightly better, but could still use improvement. Highlighting the solid edges more and red...
by Dr. Kylstein
Thu Feb 24, 2011 9:52 pm
Forum: Vorticons Tile Property Tools
Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
Replies: 74
Views: 157918

That was a bug a while ago. It should be fixed in the last version I released.