Search found 120 matches
- Mon Mar 19, 2012 6:57 am
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
Here's the new patch: %ext ck1 %version 1.31 # #--brightness palette-- #default colors # %patch $21B50 $0 $1 $2 $2 $4 $5 $6 $7 $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades bright %patch $21B50 $18 $19 $1A $1B $1C $1D $1E $1F $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades ...
- Thu Mar 08, 2012 4:19 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
- Sun Mar 04, 2012 10:26 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
- Sun Mar 04, 2012 9:45 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
The thing is, I'm currently planning on using a level replayability patch and have Keen carry keys between levels. I'd strongly prefer to keep my options here as broad as possible; four keys/doors for broader inter-level puzzles, and this fifth door utilized solely as an objective in the context of...
- Sat Mar 03, 2012 6:51 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
Wow this is excellent! Really appreciate your work. Couple of tweaks that are hopefully doable: 1. Grabbing the joystick should additionally remove the vacuum from the inventory. Similarly, grabbing the vacuum should remove the joystick. 2. Is it possible for the lighting to not affect the status m...
- Fri Mar 02, 2012 6:55 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
Here's your patch: %ext ck1 %version 1.31 #brightness palette: #default colors # %patch $21B50 $0 $1 $2 $2 $4 $5 $6 $7 $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades bright %patch $21B50 $18 $19 $1A $1B $1C $1D $1E $1F $18 $19 $1A $1B $1C $1D $1E $1F $03 # makes all dark shades bright, ...
- Mon Feb 27, 2012 5:54 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
Though it is possible to make Keen ignore gravity; it may be possible to code him to do so if he has\hasn't got something, but it'd be quite complex. Not much worse than what has already been done. I could just patch the calls to the gravity routine rather than the routine itself. It may no longer ...
- Mon Feb 27, 2012 5:51 pm
- Forum: Coding
- Topic: Binary->patch converter
- Replies: 12
- Views: 20819
[3.3.1.3] %patchfile (Load patch data from file) %patchfile <offset> <file> [seek [length]] Loads the file specified by <file> into the executable image in memory at the offset given by <offset>. [seek] and [length] are both optional integer arguments that specify the starting file offset (0 is the...
- Sun Feb 26, 2012 9:40 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
A patch for the joystick, vacuum, and battery is forthcoming. Meanwhile here are your options for brightness in EGA: http://img441.imageshack.us/img441/5423/ck1patch004.png http://img827.imageshack.us/img827/8789/ck1patch003.png If you'd like more subtlety than this, we move to VGA. Also note that F...
- Sun Feb 26, 2012 9:33 pm
- Forum: Coding
- Topic: Binary->patch converter
- Replies: 12
- Views: 20819
- Sun Feb 19, 2012 12:42 am
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1: Pogo Fuel?
- Replies: 31
- Views: 31498
- Mon Oct 24, 2011 9:33 pm
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 157918
Bump! I haven't left for good, I just ran out of steam for a while. I've just uploaded the latest experimental version to github . It has major changes from the last release, but it may be quite buggy. I would appreciate it if somebody would build it and let me know if it's not hopelessly broken! It...
- Tue Jul 19, 2011 3:49 am
- Forum: Coding
- Topic: HT Editor, a hex editor that understands EXEs and assembly
- Replies: 6
- Views: 15529
- Sun Feb 27, 2011 7:20 pm
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70636
I can't say much about the level design, but I would like to say that the tiles used in the right side of level 2 are very confusing. It's difficult to tell what is solid and what isn't. The sloped version is slightly better, but could still use improvement. Highlighting the solid edges more and red...
- Thu Feb 24, 2011 9:52 pm
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 157918