Some (mostly walking) patches
Posted: Thu Oct 26, 2006 7:47 am
Adis let me play around with her little coding program and I made some (kind of) patches by the simple method of deleting sections of code. so, barring my soul, here they are. (Feel free to delete this if there is no actual use for them)
Below are some random things I also found, mostly by randomly smashing stuff, perhaps I am a crazy patchess?
I hope somebody finds some sort of use for these.
Code: Select all
#Keen jogs on the spot all the time
%patch $7145 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Keen is always animating walking left when standing or walking
%patch $7078 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Keen always looks right, unanimating when walking or standing
%patch $705C $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Keen always walks right in a level unless pogoing or jumping, he can pause to shoot.
%patch $703B $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Same, but Keen always walks left
%patch $703B $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#How fast Keen moves when you *just* tap the left arrow
%patch $6FE5 $FE $FF
#Keen can't walk right [But can jump, etc]
%patch $6FCE $00
#Keen always pogoes [Can stop by pushing alt, but starts again when he hits the ground]
%patch $718A $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
Code: Select all
#Number of 'cards' keycards are worth [Can take a card!]
%patch $7B3D $01 $00
#No keycard sound
%patch $7B44 $22
#While all points, etc behave normally, all keycard
#Tiles are replaced with tile 26 when got
%patch $7B4B $4A
#Don't show zap/zot sprites when MM parts destroyed
%patch $4F52 $68
#Nifty- $01 Sparks idesctructable, bullets go right through [MM arms destroyed it Keen shoots tho]
#$02 sparks indestrctable, bullets hit, 6 shots destroys arms tho
%patch $4E2D $00
#Don't stop MM arms after sparks shot
%patch $4E5A $1F
#don't replace tiles when sparks shot
%patch $4E89 $00
#Nothing happens when sparks/arms shot, but after heart shot Keen exits level [and wins]
%patch $4F45 $C3
#Nothing happens when sparks shot [?]
%patch $4FB6 $C3
#Shooting heart does nothing [Except remove all sprites from the level]
%patch $5063 $C3
I hope somebody finds some sort of use for these.