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An Idea for a 256-colors-or-more-looking trick

 
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Bonevelous



Joined: 13 Mar 2009
Posts: 24

PostPosted: Thu Jan 07, 2010 8:26 pm    Post subject: An Idea for a 256-colors-or-more-looking trick Reply with quote

The mods I started earlier may not ever be finished, as I have become interested in different things. However, I think I want to make a new mod with a trick that makes it look like it has many colors instead of 16: At certain situations, the palette switches to a completely different one: For example, maybe the map has a blueish palette, while the levels have more grayish ones. And all through out, it still only uses 16 colors at a time. I'd still be willing to make a new mod without this, but this idea could potentially make for great modding opportunities. I'll set up the files so that I can easily modify the tiles, BMPs, and sprites. :)
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levellass



Joined: 11 Oct 2006
Posts: 1404
Location: Ngaruawahia New Zealand

PostPosted: Thu Jan 07, 2010 10:29 pm    Post subject: Reply with quote

Something like Duke Nukum 2, which many have assumed was 256 color? I must admit even I was fooled for a while. I have no doubt Lemm has been considering this.
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CommanderSpleen



Joined: 31 Aug 2003
Posts: 898
Location: The Land of Sparkly Things

PostPosted: Thu Jan 07, 2010 11:53 pm    Post subject: Reply with quote

Wow, what? *was fooled*
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lemm



Joined: 05 Jul 2009
Posts: 419

PostPosted: Fri Jan 08, 2010 12:49 am    Post subject: Reply with quote

Every level would be easy. In fact I was considering throwing it in with that multi tileset patch, but I didn't know how many people would use it, because it would affect sprites and fonts as well as tiles and you'd have sprites looking weird in a different pallete... but maybe that can be carefully thought out.

It is also possible to change palette after every horizontal line.

But I don't know how you could get 256 colours like that...
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levellass



Joined: 11 Oct 2006
Posts: 1404
Location: Ngaruawahia New Zealand

PostPosted: Mon Jan 11, 2010 12:45 am    Post subject: Reply with quote

Explain 'after every horizontal line'...
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lemm



Joined: 05 Jul 2009
Posts: 419

PostPosted: Mon Jan 11, 2010 7:26 am    Post subject: Reply with quote

The first row of pixels would be palette A, the second Row palette B, third row palette A, etc etc
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levellass



Joined: 11 Oct 2006
Posts: 1404
Location: Ngaruawahia New Zealand

PostPosted: Mon Jan 11, 2010 7:33 am    Post subject: Reply with quote

So 32 colors.

However, given some creative mixing you could make it seem like more. Still, probably not practical.
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XkyRauh
Deputy Administrator


Joined: 31 Aug 2003
Posts: 1045
Location: San Diego, California

PostPosted: Fri Jan 15, 2010 8:26 am    Post subject: Reply with quote

Could make for some interesting "underwater" effects, though. :)
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