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Sprite thread
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Sun Feb 07, 2010 10:44 am    Post subject: Reply with quote

Ok, I'll post today the updated spritesheets in the new palette.

The way I see - with replacing of maroon - biggest problems are:

1. Gnosticons (or whatever they are called) - will now be more brown than red
2. Sunset forest - without the dark red...we can use brown or orange...but still.

Should we keep current orange, or make it more darker? I think current is good in a way to bridge between yellow and brown.
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Sun Feb 07, 2010 3:32 pm    Post subject: Reply with quote

Spritesets updated to new palette:



Last edited by doomjedi on Wed Feb 10, 2010 8:48 am; edited 5 times in total
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Sun Feb 07, 2010 7:58 pm    Post subject: Reply with quote

Added new green monster
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Deltamatic



Joined: 06 Oct 2009
Posts: 158

PostPosted: Mon Feb 08, 2010 9:18 pm    Post subject: Reply with quote

Where would all these things go, though...

Forest - red head-thrower, three-eyed legger, baby three-eyed legger
Badlands - purple big mouth, trampoline creature
Slug town - slug, baby slug
Swamp - green fire-breather, slime, frog, big frog, double slime
Archaeological site - scorpion, robed archer, bone monster, cyan guy riding on purple beast
Water levels - water snake, turtle
Lick levels - multi-eyed glob, bouncing wavy dude, metallic hoverers
Final levels - purple mage, cyan runner, green bird
Secret levels - janitor bird, Chuck Norris? Tom Hall? Obi-Wan Kenobi? Cthulhu?

Can't think of where anything else would go.
We need Licks!
And multi-colored enemies would be nice. So far lots of them are different shades of the same color.


Last edited by Deltamatic on Tue Feb 09, 2010 2:10 am; edited 7 times in total
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Tulip



Joined: 16 Jun 2008
Posts: 366
Location: Heidelberg, Germany

PostPosted: Mon Feb 08, 2010 10:44 pm    Post subject: Reply with quote

The bone monster and the thing with all the springs would fit well into archeological sites, and maybe the green alien mage.
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Deltamatic



Joined: 06 Oct 2009
Posts: 158

PostPosted: Tue Feb 09, 2010 2:12 am    Post subject: Reply with quote

A couple more slug town creatures would be good. (Slug on a Bounder?) Also need more water level monsters. (Flying fish? Alien duck? Tree octopus?)
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Draik



Joined: 26 Jul 2008
Posts: 71

PostPosted: Tue Feb 09, 2010 5:23 am    Post subject: Reply with quote

I love those secret level ideas.

Someone should prolly just make an EPIC MOD featuring those.

Actually, I call that one. It will be terrible, but HILARIOUS. or I will never finish it.
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Tue Feb 09, 2010 6:24 am    Post subject: Reply with quote

Deltamatic wrote:
A couple more slug town creatures would be good. (Slug on a Bounder?) Also need more water level monsters. (Flying fish? Alien duck? Tree octopus?)

Actually did think to make a flying fish just yesterday... :)
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lemm



Joined: 05 Jul 2009
Posts: 419

PostPosted: Tue Feb 09, 2010 10:00 am    Post subject: Reply with quote

That springer item looks interesting. Perhaps it could sproing when shot by an archer or mage, or by keen. It would make an interesting level element.
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Tue Feb 09, 2010 1:45 pm    Post subject: Reply with quote

Deltamatic wrote:
Where would all these things go, though...

Again - each enemy can be recolored to fit specific theme and role.... There is no need to automatically classify green monsters for swamp/slime, red - for badlands etc...
So look at his type of movement, attack....general shape and theme.

Quote:
slime, double slime
What you call slime - and what you call double slime?

Quote:
And multi-colored enemies would be nice. So far lots of them are different shades of the same color.

Yes...not multishading - but areas of different color.... Can even recolor some of the existing ones if you want...at least give them a look...


Last edited by doomjedi on Wed Feb 10, 2010 6:13 am; edited 2 times in total
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Deltamatic



Joined: 06 Oct 2009
Posts: 158

PostPosted: Tue Feb 09, 2010 9:24 pm    Post subject: Reply with quote

Slime: the thing with the version of it with eyes, and the version of it without eyes.
Double slime: the thing that looks like two balls, each of which can grow or shrink.
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Wed Feb 10, 2010 6:16 am    Post subject: Reply with quote

What about the latest green "Garg on Steroids"? Can fit alot of themes IMO
Note I keep adding enemies and ideas
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Wed Feb 10, 2010 8:49 am    Post subject: Reply with quote

Added the "Flying Fish" - as requested:

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lemm



Joined: 05 Jul 2009
Posts: 419

PostPosted: Wed Feb 10, 2010 8:53 am    Post subject: Reply with quote

It looks like an arachnut with the eyes and mouth reversed
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doomjedi



Joined: 11 Jun 2007
Posts: 312
Location: Israel

PostPosted: Wed Feb 10, 2010 9:06 am    Post subject: Reply with quote

lemm wrote:
It looks like an arachnut with the eyes and mouth reversed

Post 222...heh :)

And?...Therefore doesn't fit?
I didn't make it in Arachnut in mind....nor Garg actually...I make a monster - and the "pen" flows....just the way it flows...it can reseble some monster....so what? It's different color, with claws etc...and looks unique enouph to me. It can be stunned like Arachnut, with re-surrection...that' a good idea actually
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