Keen: Modding Forum Index Keen: Modding
All the modding info you'll ever need
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Keen 5: The Korath acts like Lil Ampton.

 
Post new topic   Reply to topic    Keen: Modding Forum Index -> Galaxy Requests and Discussion
View previous topic :: View next topic  
Author Message
thehackercat



Joined: 26 Sep 2009
Posts: 69
Location: Mississippi, USA

PostPosted: Sat Jul 17, 2010 6:41 pm    Post subject: Keen 5: The Korath acts like Lil Ampton. Reply with quote

I would like to make the Korath perform the Ampton behaviors. Climbing poles, pushing Keen, and so forth. However, it would require two extra sprite frames. I believe the last two frames of the marshmallow point item could be used.

However, I want to use THOSE frames, not the one for my Ampton replacement.
Back to top
View user's profile Send private message
levellass



Joined: 11 Oct 2006
Posts: 1404
Location: Ngaruawahia New Zealand

PostPosted: Tue Jul 20, 2010 3:59 am    Post subject: Reply with quote

Right. The main problem we have here is that of space. You see, when a sprite acts like something, hard-coded in are other sprite actions. Thus it's easy enough to make a Korath start out acting like an Ampton, but the Ampton's behavior quickly takes over and it ends up behaving exactly like an Ampton, death, interactions with Keen, everything.

The way around this is to copy the entire Ampton behavior to another place in the EXE and subtly change it so that the Korath can use this second behavior but still remain a separate, individual sprite. I am not sure the executable has enough space for this, but I shall check and see.
Back to top
View user's profile Send private message
thehackercat



Joined: 26 Sep 2009
Posts: 69
Location: Mississippi, USA

PostPosted: Wed Jul 21, 2010 2:07 am    Post subject: Reply with quote

Any way this can be done with an external file? (well, maybe one the size of the EXE, plus a little bigger, with a memory address at the end that stores Ampton behavior)?

I don't know whether that's practical, or even possible. It might be a Lemm question.
Back to top
View user's profile Send private message
levellass



Joined: 11 Oct 2006
Posts: 1404
Location: Ngaruawahia New Zealand

PostPosted: Wed Jul 21, 2010 5:05 am    Post subject: Reply with quote

It might well be.

In theory we can just tack the ampton behavior onto the end of the executable, but I'm not sure that the CALL_FAR thing works like that past the text segment. (Near the end of the executable.) I'm hoping to place it into the space taken by the F10+M cheat, but any Lemmnation would not go amiss!
Back to top
View user's profile Send private message
XkyRauh
Deputy Administrator


Joined: 31 Aug 2003
Posts: 1045
Location: San Diego, California

PostPosted: Sun Aug 01, 2010 1:58 am    Post subject: Reply with quote

Speaking of finding space, how much room does the F10+T "Sprite Test" stuff take up? :) As cool as it is to be able to peruse the sprites, (particularly in a mod's case, where you admire the new art,) foregoing the in-game viewer for additional effects would be preferential... we can always extract the sprites and check 'em on our own. ;)
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
levellass



Joined: 11 Oct 2006
Posts: 1404
Location: Ngaruawahia New Zealand

PostPosted: Sun Aug 01, 2010 11:46 am    Post subject: Reply with quote

Actually, it takes up far less than F10+M (About 1/3 the space.) because it's rather simple, get a sprite chunk from memory and display it. F10+M has to pick through everything and is the largest F10 cheat in terms of using space.
Back to top
View user's profile Send private message
thehackercat



Joined: 26 Sep 2009
Posts: 69
Location: Mississippi, USA

PostPosted: Mon Aug 02, 2010 8:40 pm    Post subject: Reply with quote

Well, the movement/items cheat are the most widely used, IMKO. P'raps the others could go.

As for the F10+T cheat, why couldn't we just host a bunch o' mod graphics somewhere? The TUIT mods would be good candidates, as well as KeenX, Yorphius, Retrosis, Zoltan, so on.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Keen: Modding Forum Index -> Galaxy Requests and Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group