What makes Keen use the 'swimming dead' frames

Completed patches for Keen4.
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levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

What makes Keen use the 'swimming dead' frames

Post by levellass »

While trying to figure out one of Lemm's AR patches I came across this:

There are two possible ways for Keen to die, swimming or not. Which one is chosen depends on what level he is in. The patch below has three parts, first what is checked for (The current level), second the value ($11 = 17, that is, level 17) and thirdly, the jump, ($74, only jump if...) The net result is that if the current level is 17, Keen dies using the swimming frames.

To make Keen die normally in WoW, simply replace the jump with $90 $90

Code: Select all

#The level that produces dead swimming Keen
%patch $CC2A $83 $3E $A7EDW  $11 $75 $30

If this is changed to use variables listed here: http://www.shikadi.net/keenwiki/Patch:Game_stats then we can have it such that if Keen is carrying say a bomb item, he explodes on death, orif he's rescued 4 or more elders he dies differently. See also http://www.shikadi.net/keenwiki/Patch:Well_Of_Wishes
fantomx11
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Joined: Thu Aug 23, 2012 3:56 pm

Post by fantomx11 »

could this be used to modify all of keen's sprites based on the level?
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

There's an easier way to do that; several in fact. The problem is, do we have enough sprites for there to BE whole other versions of Keen's sprites. The patch would be gigantic.

As it is 'swimming Keen' is as close as we're going to get to a differently attired Keen for the moment.
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