Enemy Strengths

Completed patches for Keen3.
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XkyRauh
Posts: 1114
Joined: Sun Aug 31, 2003 9:14 pm
Location: San Diego, California

Enemy Strengths

Post by XkyRauh »

As originally posted by KeenRush:

I hit this byte in pure accident. :\

Well, maybe some of you find use for this. ;)

In this case vortimom needs only one shot. >:)

Code: Select all

# Vortimom strength in Keen 3 v. 1.31
%patch $3D1C $01 $00
Edit: But these other two I searched somewhat purposefully.

With this one you can change the strength of meep. In this case it requires four shots.

Code: Select all

# Meep strength in Keen 3 v. 1.31
%patch $3D84 $04 $00
With this one you can change the strength of vortininja. You can make them not-so-l33t. >:)
Their strength is amount - 1, so if you want your vortininja to require three shots, use $02, because 3 - 1 = 2 and 2 is $02.
Oh, and in this case vortininja requires one shot.

Code: Select all

# Vortininja strength in Keen 3 v. 1.31
%patch $3DE6 $00 $00
Other edit:

With this you can change the strength of the normal red vorticon.
In this example it'll take three shots to get rid of the vorticon.
If you change that $03 to $00 it makes it immortal, or at least really powerful.

Code: Select all

# Vorticon strength in Keen 3 v. 1.31
%patch $3C58 $03 $00
'njoy

LevelLord observed:

It looks like the Vortninja uses code simalar to the Vorticon in Keen 1.

Grelphy then asked:

So... how about the strength of the jacks? Slowing them down would be really helpful...

and no patch was found (yet) :-(
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