levellass wrote:Will the good doctor's utility use bitmaps, or raw EGA data like we did in the early days?
The new Tileset Tool supports any image format that Qt can handle, and does a nearest match to the EGA colors.lemm wrote: Not quite sure exactly what Dr. Kylstein is up to... I still haven't seen the new program, but it sounds like it will be done shortly. It will use a bitmap (I don't know what colour depth is required) and spit out the TileSet file, (but not the tileheader, he said that was "best left for a level editor").
I tried making Tileset Tool handle tileset related functions for an entire mod project, but it got too complicated. Now it's limited to dealing with one tileset at a time, so other programs are necessary to deal with game-wide things like the EGALATCH size and TILEHEAD.
Edit: What's the exact format that KeenGraph and Modkeen use for bitmaps? Are there any constraints?