Sprite editing tool of choice?
Sprite editing tool of choice?
I know that in another well-visited thread (which I fail to dig up at the moment) the "old" MS Paint is recommended for editing CK sprites. That does work for me, still it lacks some kind of comfort.
I went into the trouble trying several other sprite editors, but none of them was able to save the palette correctly :( I am in search of solutions for the following:
- Opening multiple BMPs at once for reason of easy comparison and copy-paste actions
- Some kind of automated shading if possible
- A way to make it easier to create sprite shapes for the tilesets that need one
- Anything else that you know is very handy :)
What is your favorite sprite editing tool and what is your approach to these obstacles?
I went into the trouble trying several other sprite editors, but none of them was able to save the palette correctly :( I am in search of solutions for the following:
- Opening multiple BMPs at once for reason of easy comparison and copy-paste actions
- Some kind of automated shading if possible
- A way to make it easier to create sprite shapes for the tilesets that need one
- Anything else that you know is very handy :)
What is your favorite sprite editing tool and what is your approach to these obstacles?
- CommanderSpleen
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Kolourpaint (basically improved MS Paint with shortcut keys) and GIMP are still my weapons of choice. GIMP only for pasting and saving the modified graphics, because Kolourpaint screws around with the palette when not saving in true colour.
The main problem is that Kolourpaint is a KDE program and thus is designed to run on Linux only. It can be installed on Windows, but you need to install the entire KDE back-end port along with it.
GIMP still makes me terribly uncomfortable when trying to use it for drawing pixel art.
I don't find the multiple files thing to be such an issue for this purpose. Linux workspaces = good enough for keeping several open Kolourpaint windows organised when necessary.
The main problem is that Kolourpaint is a KDE program and thus is designed to run on Linux only. It can be installed on Windows, but you need to install the entire KDE back-end port along with it.
GIMP still makes me terribly uncomfortable when trying to use it for drawing pixel art.
I don't find the multiple files thing to be such an issue for this purpose. Linux workspaces = good enough for keeping several open Kolourpaint windows organised when necessary.
Darik wrote:Not really sure what you mean by your 3rd point, so...
- CommanderSpleen
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- Location: The Land of Sparkly Things
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- VikingBoyBilly
- Posts: 54
- Joined: Tue Aug 10, 2010 10:57 pm
Thanks for your replies :) I always struggle with GIMP as I find it quite counter-intuitive; yet, it is a very valuable tool if you have the right tutorials at hand.
And yes, me too wonders why all these paint programs have tons of features but are incapable of preserving the palette. I mean, the palette exists for a reason oO
And yes, me too wonders why all these paint programs have tons of features but are incapable of preserving the palette. I mean, the palette exists for a reason oO
GIMP is the best free program I've found so far when it comes to colour formats. It does only what you want it to do, and doesn't screw around making 8Bit graphics out of 4Bit ones.
Sadly it lacks the basic features Line, Square and Circle. But I still use it for most of my pixel work
Beside that I can only recommend Allegro Sprite Editor. It's a neat little program meant to create animated gifs I think, but it has said missing features Line and such.
Sadly it lacks the basic features Line, Square and Circle. But I still use it for most of my pixel work
Beside that I can only recommend Allegro Sprite Editor. It's a neat little program meant to create animated gifs I think, but it has said missing features Line and such.