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sliding bounders.

Posted: Thu May 06, 2010 12:56 am
by Vortikeen
if possible, I would a patch to make bounders slide.

Posted: Thu May 06, 2010 10:49 am
by levellass
Slide and still bounce, or just slide along the ground?

Posted: Thu May 06, 2010 12:43 pm
by Vortikeen
just slide

Posted: Fri May 07, 2010 5:49 am
by levellass
How does this work for you? The Bounder is still rather random and Keen can ride on it, but these things can be 'fixed' if you wish.

Code: Select all

#Bounder slides:
%patch $111AE $10 $00 $EB $04	#Remove bound sound
%patch $111BC $FF $FF		#Remove jump
%patch $115A $01 $00		#Adjust movement direction
%patch $111FE $30 $00		#Normal slide speed
%patch $11260 $20 $00		#Slide speed when Keen riding

Re: sliding bounders.

Posted: Mon Apr 10, 2017 2:29 am
by Bubzrulz
any way to make them side and bounce did try a few things also using this patch to make unkillable

Code: Select all

#UNKILLABLE
%patch $11166 $12 $2F #Shooting the Bounder doesn't kill him
%patch $11174 $0F $00 #Keen can still stand on the Bounder, even after he's been shot
%patch $11179 $40     #Bounder gets a bit more height when shot--watch your timing

Re: sliding bounders.

Posted: Fri Apr 14, 2017 9:02 pm
by levellass
Slide and bounce how? What kind of pattern do you want?

Re: sliding bounders.

Posted: Fri Apr 14, 2017 10:12 pm
by Bubzrulz
bounce twice or something like that then slide

Re: sliding bounders.

Posted: Sun Apr 16, 2017 5:30 am
by levellass
Is it ok if they do something random, like sometimes they'll bounce and sometimes they'll slide?

Re: sliding bounders.

Posted: Sun Apr 16, 2017 5:50 am
by Bubzrulz
levellass wrote: Sun Apr 16, 2017 5:30 am Is it ok if they do something random, like sometimes they'll bounce and sometimes they'll slide?
that sounds good

Re: sliding bounders.

Posted: Sat Nov 04, 2017 8:42 am
by Bubzrulz
any update on this patch

Re: sliding bounders.

Posted: Sun Nov 12, 2017 6:29 pm
by levellass
Oop, forgot to post this. Try this,the value $0008W controls how often the Bounder bounces, higher means more. Keen can't control the Bounder when it slides.

Code: Select all

#Bounder randomly slide-bounces
%patch $1123F $7F
%patch $1125A $01
%patch $1117E $55 $8B $EC $83 $EC $02 $56 $57 $8B $7E $06 $9A $1D02002ARL
              $3D $0008W  $7D $07 $90