sliding bounders.
sliding bounders.
if possible, I would a patch to make bounders slide.
How does this work for you? The Bounder is still rather random and Keen can ride on it, but these things can be 'fixed' if you wish.
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#Bounder slides:
%patch $111AE $10 $00 $EB $04 #Remove bound sound
%patch $111BC $FF $FF #Remove jump
%patch $115A $01 $00 #Adjust movement direction
%patch $111FE $30 $00 #Normal slide speed
%patch $11260 $20 $00 #Slide speed when Keen riding
Re: sliding bounders.
any way to make them side and bounce did try a few things also using this patch to make unkillable
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#UNKILLABLE
%patch $11166 $12 $2F #Shooting the Bounder doesn't kill him
%patch $11174 $0F $00 #Keen can still stand on the Bounder, even after he's been shot
%patch $11179 $40 #Bounder gets a bit more height when shot--watch your timing
Re: sliding bounders.
Slide and bounce how? What kind of pattern do you want?
Re: sliding bounders.
bounce twice or something like that then slide
Re: sliding bounders.
Is it ok if they do something random, like sometimes they'll bounce and sometimes they'll slide?
Re: sliding bounders.
any update on this patch
Re: sliding bounders.
Oop, forgot to post this. Try this,the value $0008W controls how often the Bounder bounces, higher means more. Keen can't control the Bounder when it slides.
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#Bounder randomly slide-bounces
%patch $1123F $7F
%patch $1125A $01
%patch $1117E $55 $8B $EC $83 $EC $02 $56 $57 $8B $7E $06 $9A $1D02002ARL
$3D $0008W $7D $07 $90