Re-download, there was a dll problem.Tulip wrote:Alright, an update. Sadly this one doesn't work, it crashes right away.
I'm using vista, german sadly so the exact error message probably won't help you, it says something about the QtCore4.dll about the line _Z21qRegisterResourceDataiPKhS0_S0_
I hope that helps.
Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
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excellent.
The slope editor looks great.
I only have a problem with opening *.tli files: everything is set to kill and the placement of all tile properties seems to be messed up.
And is there an 'import from exe' option planned, as it were in tileinfo. That would be great, I'd rather not have to add the properties to every single tile myself.
The slope editor looks great.
I only have a problem with opening *.tli files: everything is set to kill and the placement of all tile properties seems to be messed up.
And is there an 'import from exe' option planned, as it were in tileinfo. That would be great, I'd rather not have to add the properties to every single tile myself.
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- CommanderSpleen
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A tile number indicator would be handy. It would save counting the rows and columns when patching absolute tile references.
Also, I'm running Ubuntu 9.04 still. lemm's build segfaults for me, so I built my own:
http://dl.dropbox.com/u/3700644/keen/ut ... 386.tar.gz
Also, I'm running Ubuntu 9.04 still. lemm's build segfaults for me, so I built my own:
http://dl.dropbox.com/u/3700644/keen/ut ... 386.tar.gz
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0.3.4 adds several minor features that have been requested and should fix the known issues with the previous version. I hope to maintain this as a stable version for a while, with bug-fixes but no feature additions.
The shift and rotate buttons are for creating animation variants like in the un-patched animation system. The procedure is difficult to explain. Unless you imported a TLI in a previous version, you shouldn't need it too badly. Hopefully the other new features are easy to understand.
I feel I'm getting to the limits of what this design can do, but I think I've got everything covered. I expect the next version will be multi-format, unless something lemmagical happens.
The shift and rotate buttons are for creating animation variants like in the un-patched animation system. The procedure is difficult to explain. Unless you imported a TLI in a previous version, you shouldn't need it too badly. Hopefully the other new features are easy to understand.
I feel I'm getting to the limits of what this design can do, but I think I've got everything covered. I expect the next version will be multi-format, unless something lemmagical happens.
Groovy. Thanks for adding anim tools and bottom behaviour.
I was having some issues setting the top behaviour field for my 640x480 creation I posted a couple days ago. When I set the the top behaviour to frictionless or icy AND had the top blocking field checked, then the top field would be set 1 higher than what it was supposed to be (for example, slippery would be type 3, when it should have been 2). However, if I set the tile type, then unchecked the top blocking, it worked as it should have.
Pressing "fix palette" with nothing loaded gave me a segmentation fault.
and fyi qt 4.5 does not work anymore.
I was having some issues setting the top behaviour field for my 640x480 creation I posted a couple days ago. When I set the the top behaviour to frictionless or icy AND had the top blocking field checked, then the top field would be set 1 higher than what it was supposed to be (for example, slippery would be type 3, when it should have been 2). However, if I set the tile type, then unchecked the top blocking, it worked as it should have.
Pressing "fix palette" with nothing loaded gave me a segmentation fault.
and fyi qt 4.5 does not work anymore.
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Was that a previous version? I'm pretty sure I've fixed that.lemm wrote: I was having some issues setting the top behaviour field for my 640x480 creation I posted a couple days ago. When I set the the top behaviour to frictionless or icy AND had the top blocking field checked, then the top field would be set 1 higher than what it was supposed to be (for example, slippery would be type 3, when it should have been 2). However, if I set the tile type, then unchecked the top blocking, it worked as it should have.
I'm using Qt 4.6 now. The problem with Fix Palette is unsurprising (it's probably trying to access a null image). For now, just don't do that! If more bugs come up, I'll disable that in the next bug-fix release.lemm wrote: Pressing "fix palette" with nothing loaded gave me a segmentation fault.
and fyi qt 4.5 does not work anymore.
Code: Select all
Was that a previous version? I'm pretty sure I've fixed that.
v0.3.3
Can we store the palette in the tileset somehow? It could be added to the end of the file after the graphics without any effect (If my understanding of Lemm's patch is correct.) This would solve any palette problems, wouldn't it?I'm using Qt 4.6 now. The problem with Fix Palette is unsurprising (it's probably trying to access a null image). For now, just don't do that! If more bugs come up, I'll disable that in the next bug-fix release.