A Keen 4,5,6 TileInfo [current version 3.2]
- Freeyorp101
- Posts: 159
- Joined: Thu Nov 24, 2005 2:12 am
- Location: New Zealand
yay!
nice :)
I like the way it 'pinpoints' the tile too.
I like the way it 'pinpoints' the tile too.
Cleanup release (version 2.8).
Not really any exciting new features, check out the revision history in readme.htm.
Not really any exciting new features, check out the revision history in readme.htm.
Here's version 3.0 - it is rather different from version 2.x. Give it a try and let me know what you think.
I really like this new version :)
The best part is that it didn't take me any more than 5 minutes to figure everything out.
Keep up the good work, CK Guy!
The best part is that it didn't take me any more than 5 minutes to figure everything out.
Keep up the good work, CK Guy!
Last edited by OmniKeen on Wed Feb 14, 2007 9:28 pm, edited 1 time in total.
- Freeyorp101
- Posts: 159
- Joined: Thu Nov 24, 2005 2:12 am
- Location: New Zealand
Good points:
The user friendly interface and familiar style of tile editing (like keen1-3) is nice, and the 'blown up' view of tiles help see the tile you are working with even better. I particularly like the way the foreground tiles also show the mask. (perhaps this could be shown as a 'transparent' color in future?)
Also, everything was made to fit in one window without being made too big! I think this would be the greatest improvement.
Bad points:
I don't think there is any way to reload tiles if you have updated since the program has started. Also, moving up and down can be frustrating, especially if you don't have a scroll button on your mouse. Also, you can't skip loading a bitmap, which can be a pain if you are only changing one aspect of the tileinfo.
The user friendly interface and familiar style of tile editing (like keen1-3) is nice, and the 'blown up' view of tiles help see the tile you are working with even better. I particularly like the way the foreground tiles also show the mask. (perhaps this could be shown as a 'transparent' color in future?)
Also, everything was made to fit in one window without being made too big! I think this would be the greatest improvement.
Bad points:
I don't think there is any way to reload tiles if you have updated since the program has started. Also, moving up and down can be frustrating, especially if you don't have a scroll button on your mouse. Also, you can't skip loading a bitmap, which can be a pain if you are only changing one aspect of the tileinfo.
Yeah, ".exw" is the file extension of the original source file. So, not a typo. ;-)OmniKeen wrote:Looking at the first line of the source code; "Ck456Tli.exw"?
I'll try and fix some of this stuff at least for next version.Freeyorp101 wrote:I don't think there is any way to reload tiles if you have updated since the program has started. Also, moving up and down can be frustrating, especially if you don't have a scroll button on your mouse. Also, you can't skip loading a bitmap, which can be a pain if you are only changing one aspect of the tileinfo.
Yes, yes, right now my version-in-development has a click-and-drag-the-right-mouse-button-to-scroll things, but I'm not quite happy with it. I guess if you don't have a mouse wheel, you can use version 2.8 until I come out with version 3.0.levellass wrote:Please put in some way to see the bottom tiles if your mouse doesn't scroll...
- Shadow Master
- Posts: 129
- Joined: Fri Oct 20, 2006 3:14 pm
- Location: Santiago, Chile
- Contact: